UK Bermuda Triangle Game Makes A Big Splash

May 28, 2013

UnderCurrentStudents from Teesside University in the United Kingdom are making waves around the world after they developed a deep sea exploration game set in the Bermuda Triangle for a cutting-edge gaming device.

England’s “Northern Echo” newspaper reports that pooled their various computing talents to create the game “UnderCurrent” for the Oculus Rift virtual reality headset.

Oculus Rift is a head mounted display which is revolutionising the way video games are played.

“Recognising the strange delights that lurk in the depths, the 14-strong team set about building the under-the-sea exploration game specifically for the Oculus Rift,” says the “Northern Echo” report. “It immerses the player in the underwater world and tracks head movements so that they can experience the deep sea in a natural way.

Three levels of the game have been assembled so far which all take place in the mythical Bermuda Triangle – an area of the Atlantic bounded by the island, Miami and Puerto Rico where ships, aircraft and people are reputed to disappear without a trace.

American journalist Vincent H. Gaddis coined the catch-all phrase “Bermuda Triangle” in an article that ran in the February 1964 issue of “Argosy” magazine and the term quickly entered the popular vernacular.

Promotional video for the “UnderCurrent” virtual reality game

The feedback has been positive and UnderCurrent has already received press coverage in France and Holland, mentions on countless gaming blogs and websites, a news feature on NBC in the US and more than 15,000 YouTube views in four days.

Student Christian Frausig told the “Northern Echo” the game was originally developed as part of a final year group project.

He added: “Virtual reality has the ability to take us places we can only dream of. The ocean is a perfect example of a real location that we all know of, but know very little about.

“The response to the game so far has been really exciting — especially since we didn’t do anything to promote it, other than release a quick video play through. Since then we’ve been in contact with the games community and listened to suggestions and criticisms to get a better idea of what people want from this game.”

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