Photos: Video Game Design Challenge Winners
Bermuda Island Games hosted its 3rd Annual Video Game Design Challenge, where participants showcased their creativity and entrepreneurial skills by designing video games.
A spokesperson said, “Bermuda Island Games held their annual Video Game Design Challenge over the weekend, to see which group could come up with the best video game idea.
“The theme this year was Anime, which is a Japanese style of animation that is becoming more popular with western culture, including Netflix. One of the founders of the local Anime Bermuda club, Gregory Dean, had joined to share his knowledge on the subject. Also, special guest speaker Moira Kelly, who is a senior video game animator, was able to join remotely to give the students an example of using Unity to do rigging for their Anime characters.
“Each year the event inspires people of all ages, from 8 – 80, to join and showcase their creativity. Designers had joined in teams of 2-4 people to come up with a video game idea, and show their artistic abilities using digital art.
“The event also includes the entrepreneurial side of business, which includes budgeting, advertising, market research and monetization of their game idea. Participants were able to put together a PowerPoint presentation, pitching their idea, as if it were to a game publisher, for $1 million dollars.
“3rd Place: Kaivah Challenge – an Anime style Zombie game – Noah Furbert, Theo Trott, Anthony Villeda and Tschana Wade
“2nd Place: Sunken Steve – The Lazy Depths – Isekai underwater platformer game – Alexander Posthumus, Jordi Posthumus and Elliott Nappée
“1st Place: Island Fever – 2D feral chicken RPG game – Evan Nappée, Max Posthumus and Jonathan Nappée
“A special prize was also given, for the first time, to the best graphic designer of the competition: Tschana Wade
“The event was hosted by Suite Solutions at New Venture House on Mills Creek. Special thanks to sponsors BEDC, Rize Technologies, Red Laser, and John Barritt & Sons Ltd. for helping to make the event a success.”
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Well done, everyone! Keep on with your creativity and imagination.
So the idea is to make a business plan for a game. Why? What are they learning? Game design, nope. Coding, nope. 2d/3d animation, nope. Actually drawing the art for the game, nope. Here’s a crazy thought how about teaching them how to actually make a game. Unreal engine and Blender are free there’s literally no excuse why it’s not available and taught in every school
The idea is not just a business plan. The attempt is to make an actual game. This initiative is in its infancy. As a previous participant, I can assure you that if there are repeat participants, then one day an actual game will be created in the time allotted.
Also, it inspires creativity in our youngsters with the hope that they will carry on with their game development after the event is over.
You are correct that Unreal and Blender should be taught in every school, along with Libre office, Linux and Arduino.
so here is another crazy thought, if you know Unreal Engine and Blender, come to the next event, grab a youngster or 2 and help them make a game. If you don’t know either of those, then you have 11 months to learn and I will see you there.